About Course
This course offers a comprehensive insight into the art and science of designing and analysing game systems.
At the end of this course, you will have all the necessary skills and knowledge to analyse systemic games, understand how their systems and feedback loops work, and to replicate and improve upon those systems to apply them to your own games!
WHAT YOU WILL LEARN
- What is Systems Thinking
- What is Game Systems Design
- The 3 types of Game Resources
- Game Systems basic and advanced components
- Feedback Loops
- Game Loops
- Representing systems using Systemic Diagrams
- Modelling Game Systems
- Game Systems Patterns
- Interactive Loops
- Techniques to find Systems in Nature and Society
- The Future of Game Systems Design
HOW YOU WILL PRACTICE WHAT YOU HAVE LEARNED
- An original game provided as part of the course will allow you to find, diagram, and modify the game’s systems as you acquire new knowledge.
- A variety of practical assignments that will allow you to analyse and design new game systems.
What is NOT included in this course
- Game balancing
- Game programming
- Basic game design techniques (check our course Game Design Essentials)
Course Content
Systems Thinking Foundation
-
01:38
-
-
Socials & Acknowledgments
-
List of Games Mentioned in the Course
-
Companion Website
-
04:58
-
Activity 1.1: Common Real-World Examples
-
02:41
-
Differences between Systems Thinking, Design Thinking and Game Design Thinking
-
Why are we so Ignorant about Systems?
04:37 -
Assignment Game: Karate Zombie Potato
-
Quiz – Systems Thinking Foundation
Game Systems 101
Systems Design Documentation
Advanced Game Design
Systems Beyond the Game
Student Ratings & Reviews
No Review Yet