This essay is a compendium of a talk I gave (Spanish) in October 1st, 2019, in the context of Gamedev
Tag: players psychology
Player Decision in the Book of Laws
Frostpunk’s Book of Laws can seem like a regular tech tree, but behind its (not so) innocent appearance, you can find a source of well-crafted opportunities for players to make meaningful decisions about the people in their colony. Can humanising these characters have an influence on players’ decisions?