This essay is a compendium of a talk I gave (Spanish) in October 1st, 2019, in the context of Gamedev Planet, a monthly gathering in Santiago, Chile, where gamemakers give talks and show demos of their in-development games. This talk focused on the decision-making process from the players and how to analyze
Maybe you don’t know it, but in the older days, I was a professional musician. I’ve struggled for many years trying to find a relationship between both worlds. Can we find a relationship between Music Theory and Game Design Theory? How could we benefit from that?
One of the pillars of motivation is a framework known as Competence, Autonomy and Relatedness. But the last one, although being one of the most important for social connection, is often left behind by (especially single-player) game designers. How can you add Relatedness to your single-player games?