FEEDBACK LOOPS When connections form feedback loops there are two patterns that can emerge: Balancing feedback loops and Reinforcing feedback loops. Balancing feedback loops tend to take the system to a balance point. The classic example is to look at the operation of an air-conditioner machine. You set the number
Tag: game designer
Almost A Hero – Crating Experiences Using Feedback Loops pt.1
PART 1 The article consists of two parts. In this first part, we will understand the basics of systems, to understand what are their composing parts. In part 2 we will understand how Feedback Loops form different engines in order to craft experiences for the players. WHY “ALMOST A HERO”?
Game Jam Tips
Game jams can be scary, but they are also one of the most effective ways to learn about the process of creating the game (while having great fun doing it!) Let’s explore some tips for working effectively in a game jam and how to get the most of it.
Offworld Trading Company – Loop-creating Resources
One of my first games created in the RTS genre was Our Planet is Dying, a spaceship-themed game with grid movement in the Space (combat units) and free movement on the Base (resource-gatherer units). The overall gameplay was judged positively by the testers, but something was missing. Some time after
On Music Theory and Game Design
Maybe you don’t know it, but in the older days, I was a professional musician. I’ve struggled for many years trying to find a relationship between both worlds. Can we find a relationship between Music Theory and Game Design Theory? How could we benefit from that?
Disco Elysium RPG System Analysis
Disco Elysium is without a doubt one of the most innovative and captivating games of the last years. Not only the story is richly told and amazingly written, but its custom RPG system has a lot for teaching aspiring RPG designers to create their own systems.
5 Great GDC Talks for Game Designers
GDC is one of the most important gaming events. It’s a great place to network and also to hear amazing talks given by experienced game developers in many areas. In this new post, I have selected 5 GDC talks that I think will be very useful for you.
Before We Leave – Economy Analysis
There are games with very innovative mechanics that seem familiar, although new. There are other games that have stunning graphics. And there are others like “Before We Leave” that have both. The economy of the game is innovative, yet easy to grasp. How can you achieve this balance?