Before We Leave – Economy Analysis
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There are games with very innovative mechanics that seem familiar, although new. There are other games that have stunning graphics. And there are others like “Before We Leave” that have both. The economy of the game is innovative, yet easy to grasp. How can you achieve this balance?
Replicating Real World Systems
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To learn Systems Design you first have to understand Systems Thinking. Once you are already familiar with real-world systems, you’ll notice that they are everywhere. But the real power is achieved once you’re able to translate a well-known real-world system to a game world…
Player Decision in the Book of Laws
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Frostpunk’s Book of Laws can seem like a regular tech tree, but behind its (not so) innocent appearance, you can find a source of well-crafted opportunities for players to make meaningful decisions about the people in their colony. Can humanising these characters have an influence on players’ decisions?