a 3d representation of planet earth

Replicating Real World Systems

Abstract NOTE: This is a translation from an article that I wrote and was published by Ludology, the first Chilean magazine about game design, publishing articles by the likes of Marc Albinet (Assassin’s Creed) and Richard Bartle (MUD1, “Designing Virtual Worlds”). The following text aims to analyze the influence of real-world systems on videogames and …

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