FEEDBACK LOOPS When connections form feedback loops there are two patterns that can emerge: Balancing feedback loops and Reinforcing feedback loops. Balancing feedback loops tend to take the system to a balance point. The classic example is to look at the operation of an air-conditioner machine. You set the number
Tag: Core Gameplay
Almost A Hero – Crating Experiences Using Feedback Loops pt.1
PART 1 The article consists of two parts. In this first part, we will understand the basics of systems, to understand what are their composing parts. In part 2 we will understand how Feedback Loops form different engines in order to craft experiences for the players. WHY “ALMOST A HERO”?
Game Jam Tips
Game jams can be scary, but they are also one of the most effective ways to learn about the process of creating the game (while having great fun doing it!) Let’s explore some tips for working effectively in a game jam and how to get the most of it.
Offworld Trading Company – Loop-creating Resources
One of my first games created in the RTS genre was Our Planet is Dying, a spaceship-themed game with grid movement in the Space (combat units) and free movement on the Base (resource-gatherer units). The overall gameplay was judged positively by the testers, but something was missing. Some time after
(Game) Design Is Not Art, But It Can Be
Charles Eames is one of the most notable designers of our time. Like many notable designers of the past, according to his views game design wouldn’t be considered art. But is designing a game art? Can game design achieve the status of an art piece?