Game Design Thinking

Game Design: Basic Tools, Theories and Techniques

Categories: Game Design
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About Course

WHAT YOU WILL LEARN…

  • Understand the role of the game designer and other roles in game development
  • How to keep improving as a game designer and what skills you need
  • What are game parts, mechanics and dynamics and understand the language of games
  • Harness the power of Design Thinking to better Empathize, Ideate and Prototype your games.
  • Use Psychology to understand your players and how they perceive your game
  • What is a GDD
  • What is a game pitch
  • How to communicate your game idea to your team
  • How math and probability works in board and video games
  • Create simulations using Google Spreadsheets to test your game early
  • Use random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.
  • Analyze real and game systems to create meaningful games by relating players with their surroundings and experiences

HOW WILL YOU PRACTICE WHAT YOU HAVE LEARNED

  • You will create 3 board games and will transform 1 video game into a board game
  • Each board game is exclusively designed so you can practice what you have learned in the specific chapter
  • You can use and modify these board games to showcase your skills in your portfolio

What is NOT included in this course…

  • Programming languages
  • Art asset creation
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What Will You Learn?

  • Learn to design games understanding all their constitutive parts and how they connect with each other
  • Understand Systems Thinking to understand our world and existing games to transfer those experiences into your own games
  • Use psychology to understand your players and create more directed experiences
  • Use GDD and pitching to communicate with your team and different stakeholders
  • Learn to play games like a game designer (Analytical play)
  • Use the Design Thinking method to improve your design process
  • Create spreadsheet simulations to balance your games

Course Content

Game Design Basics
Learn the basic tools that game designers use in their day-to-day.

  • Welcome!
  • Recreating Asteroids
    01:54
  • Socials
  • What is a Game and what is Design
    04:23
  • The Role of the Game Designer
    05:30
  • Keeping track of your skills
  • Other Roles in Game Development
    04:58
  • The Games Language
    03:21
  • Game Mechanics
    10:59
  • How to keep Improving as a Game Designer
    03:50
  • The Skills you need as a Game Designer
    06:59
  • Basics of Game Design
  • Section 1 – Slides

Understanding Players
What are your players really thinking? Psychology and Game Design are the more powerful allies!

Communicating Your Game
How can you communicate your game effectively? In this section we are going to learn about GDD, pitching and using presentations to make your team really engaged and experts in your design.

Math & Probablity
Math & Probability are usually neglected by designers, but knowing about both of these topics can be the difference between a good and a great design.

What is Systems Thinking?
Systems Thinking is one of the best ways to get your design to the next level. Learning to think in systems is paramount to understand systemic game design. Join us in this section to learn about systems thinking and how can you apply it to games.

Farewell

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